Iād like to talk about my love of visiting state parks and playing what Iām calling āgarden gamesā. These are games that are designed to reward exploration; the core game loop is a cycle of exploration and discovery in a carefully constructed environment. (If thereās already another term for these games, please let me know! Theyāre some of my favorites, and Iād love to find a way to search for them more easily.) For now, Iām taking the word āgardenā after reading the below part of a review of my favorite game, Eastshade.
āEach painting costs inspiration, which you collect by visiting new areas or completing new tasksā¦Games being pretty isnāt unusual, but Eastshadeās design is closer to that of a grand garden. The buildings feel more like follies than functional houses, the bridges come straight from arcadian paintings, and curated lines of sight are key.ā PCGamer (emphasis mine)
That review is describing Eastshadeās environment design, and indeed in playing the game it seems every frame could be a carefully composed painting, but I think the depiction of Eastshade as a āgrand gardenā extends to the broader scope of its game design as well.
Whatās a garden?
A garden is a curated environment designed for the enjoyment of nature. According to the conceptās Wikipedia entry, the defining feature of a garden is its curation; if a space hasnāt been controlled and curated by a human, it isnāt a garden. To extend the definition to games, I replace nature with the game world.
For gardens, the carefully curated experience centers the environment itself, not another end goal.
Why āgardenā?
I also considered the terms ātheme parkā (later preferring āamusement parkā) and āpleasure gardenā.