An animated purple-and-orange lava lamp

Garden games

I’d like to talk about my love of visiting state parks and playing what I’m calling ā€œgarden gamesā€. These are games that are designed to reward exploration; the core game loop is a cycle of exploration and discovery in a carefully constructed environment. (If there’s already another term for these games, please let me know! They’re some of my favorites, and I’d love to find a way to search for them more easily.) For now, I’m taking the word ā€œgardenā€ after reading the below part of a review of my favorite game, Eastshade.

ā€œEach painting costs inspiration, which you collect by visiting new areas or completing new tasks…Games being pretty isn’t unusual, but Eastshade’s design is closer to that of a grand garden. The buildings feel more like follies than functional houses, the bridges come straight from arcadian paintings, and curated lines of sight are key.ā€ PCGamer (emphasis mine)

That review is describing Eastshade’s environment design, and indeed in playing the game it seems every frame could be a carefully composed painting, but I think the depiction of Eastshade as a ā€œgrand gardenā€ extends to the broader scope of its game design as well.

What’s a garden?

A garden is a curated environment designed for the enjoyment of nature. According to the concept’s Wikipedia entry, the defining feature of a garden is its curation; if a space hasn’t been controlled and curated by a human, it isn’t a garden. To extend the definition to games, I replace nature with the game world.

For gardens, the carefully curated experience centers the environment itself, not another end goal.

Why ā€œgardenā€?

I also considered the terms ā€œtheme parkā€ (later preferring ā€œamusement parkā€) and ā€œpleasure gardenā€.