Really, this is is more like an unstructured notebook. It's a place for me to put stuff I don’t want to forget: I tend to have a difficult time holding on to big concepts, and I find myself rediscovering them often. Maybe If I write them down, I'll spend less time spinning my wheels. It is somewhere between a digital garden and a second brain.
Each entry in the garden is marked with a status. I've adopted this concept from Maggie Appleton's digital garden, where Maggie tags entries with Seedling, Budding, and Evergreen.
Web Monetization is a new way to monetize web games (and any other web content). Users can sign up through a Web Monetization provider (like Coil) to gain access all Web Monetized content, and creators of that content get paid based on the amount of time users spend on their sites. It uses Interledger, a protocol that allows for quick transfers of money, to enable very fast short-term payments.
We can use Web Monetization to earn money from web exported games made with Godot. We can even check if the user is paying and offer them exclusive content if they are! This tutorial offers example approaches to monetizing your web game using Godot and Web Monetization (WM). Check out the demo and source code below.