A prototype in progress, Homegrown (stylized “homegrown”) is an open-source web game I’m building in the Godot Game Engine. The central idea: start on a small, abandoned island and grow a little community there. I am creating it as an educational resource for game developers, so its codebase is always improving and becoming more readable as I learn. It’s written in GDScript, a language similar to Python. I create educational devlogs for it on a Sage School channel.
Sage School is a PeerTube instance hosted running on Debian Stretch in the DigitalOcean cloud. It’s a place for folks to watch, read and create educational devlogs for open-source projects on a platform that respects their data, and it’s financially supported by the traffic of users of the Brave browser.