Day 2: Physical Planet
- Rainstorm to inspire comfort-seeking behavior like making tea or gathering blankets
- Fog to make a new environment feel even more unfamiliar
- Fog to make a familiar environment feel uncomfortable before some alarming scene
- Snow-in to inspire characters to seek warmth
- Blazing hot sun for a character bonding outside
- Windy weather for exploring or uncovering new territory
- Tornado for sudden chaos and destruction
- Hurricane for drawn-out stress and looming damage
- Volcanic eruption for loss of history, complete erasure of culture or family
- Freeze for complete silence and rigidity, internal emptiness after the confrontation
#gamedevelopment #worldbuilding